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At large distances, the further away from the flash the player is, the less time they will be blinded for. Players who have turned away from directly looking at the flash or have their backs to it will only be slightly blinded for a very brief time. Players looking directly at the flash on detonation will be blinded for the full duration. The duration of the flash is dependent on where the target is facing and the distance between them and the flash. When an ability that emits a flash detonates, any agent and some utility in its line of sight will become flashed. Once the flash's duration expires, its effects will gradually disappear from the player's screen over 1 second.

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17 Other Status Effects in specific game modesĪn agent that is blinded could be affected by one of three effects that are known as blinds:.

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